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AI Insights · Timothy · October 2022

Top 5 Sandbox Games in Australia for Q3 2022

In Q3 2022, the top 5 sandbox games in Australia saw varied performance in downloads, revenue, and active users. Here's a detailed look at their metrics.

Top 5 Sandbox Games in Australia for Q3 2022

In the third quarter of 2022, the top 5 sandbox games in Australia demonstrated diverse performance trends across downloads, revenue, and active users, based on data from Sensor Tower. Here’s a detailed look at how each app performed:

Roblox experienced fluctuations in weekly revenue, starting at approximately $487K at the end of June and peaking at around $545K in mid-September. Weekly downloads showed a notable increase towards the end of the quarter, rising from about 25K in late June to over 34K by the end of September. Active users also saw a gradual increase, reaching nearly 1.25M by the end of the quarter.

Melon: Sandbox had a steady performance in weekly downloads, with numbers ranging from approximately 3.7K to 4.5K. Active users grew consistently, from around 20.6K at the beginning of the quarter to nearly 37K by the end of September.

Minecraft saw a mixed trend in weekly revenue, reaching a high of approximately $64K in early July and fluctuating around the $46K mark by the end of September. Downloads remained relatively stable, averaging around 3.7K per week. Active users hovered around the 250K mark throughout the quarter, ending slightly lower at around 252K.

Rec Room: Play with Friends had modest revenue figures, peaking at approximately $1.5K in early July. Weekly downloads saw a decline from about 5.7K at the start of the quarter to around 2.6K by the end of September. Active users also decreased, from about 17K to approximately 13.3K over the same period.

Block Craft 3D: Building Games showed a downward trend in weekly revenue, starting at around $1.8K and fluctuating to just over $1K by the end of September. Downloads varied throughout the quarter, peaking at around 4.4K in early July and ending at about 3.6K. Active users saw a dip mid-quarter but rebounded to approximately 13.8K by the end of September.

These insights highlight the dynamic nature of the sandbox gaming category in Australia. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022